[DDM] Collaborative Play via Internet


Originally, my project will be used in a closed network (ex. building’s network) but this evening my brother give me a suggestion “what if you can use it over internet”. Of course it is possible because basically we just need to make a bridge server in the cloud to handle each controller in the internet and push its data to sound synthesizer application. The main problem isn’t how to implement it but the delay between sensor reader and sound synthesizer. We need to minimize this delay because it well affect the performance but I think I will take this suggestion as a second goal for this project.

Tagged , , , , ,

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: