Daily Archives: June 26, 2015

[DDM] Collaborative Play via Internet

Originally, my project will be used in a closed network (ex. building’s network) but this evening┬ámy brother give me a suggestion “what if you can use it over internet”. Of course it is possible because basically we just need to make a bridge server in the cloud to handle each controller in the internet and push its data to sound synthesizer application. The main problem isn’t how to implement it but the delay between sensor reader and sound synthesizer. We need to minimize this delay because it well affect the performance but I think I will take this suggestion as a second goal for this project.

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